ATI’s RS480 GPU is based on the R300 architecture and manufactured using a 110 nm process. With a compact die size of just 74 mm² and approximately 107 million transistors, it is a relatively small and power-efficient chip by modern standards. The RS480 supports DirectX 9.0 but lacks modern GPU compute capabilities and unified shaders. It features 4 pixel shaders, 2 vertex shaders, 4 texture mapping units, and 4 render output units (ROPs). Due to its fixed-function pipeline and absence of DirectX 10+ support, the RS480 is unsuitable for running modern games, but it remains adequate for basic graphics, legacy applications, and older operating systems.